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ABOUT THE PROJECT

Objective

To determine if the use of brain stimulating games over a 7 week period, changed the quality of life in elders.

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Abstract

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For this term project we were each assigned 2 to 3 seniors that may show signs of early cognition impairment. As part of our research, we administered a Montreal Cognitive Assessment (MoCA) to assess cognition and a Quality of Life Scale to each participant on the first and last day of meeting. Each participant was introduced to several different mind stimulating games provided on a Google Chromebook. These games are meant to assist in mental improvement with the hopes of improving quality of life for seniors.

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Materials

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  • Chromebooks

  • Brain Gauge

  • MoCA

  • Quality of Life Scale

  • Journal

 

Use of the Materials

 

Chromebooks: 

The Chromebooks were provided  with pre-installed applications, including the app by Cortical Metrics that is used with Brain Gauge. The pre-installed games in the Chromebooks can be seen here. You can find them in the  Google Play Store.

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Brain Gauge: 

The Brain Gauge was used in the first and last session to measure any changes in cognition.

More information about the Brain Gauge can be found here.

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MoCA:

The MoCA assessment was given to the seniors on the first and last week of the project as well. It was done to see if the games brought about a change in the results of the test.

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Quality of Life Survey:

The Quality of Life Scale was also given to the seniors on the first and last week of the project to measure any changes in quality of life.

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Journal:

Each student was given a notebook to keep weekly session notes that kept track of activity, interactions, and observations in mood.

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